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1. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The absolute range from swarmlauncher is to short! We need a range from 1500m to catch a assault-dropshipp and a target detection range from std-200m adv-225m and pro-275/300m and a OP officer launcher with 400/450m! Also 4/6/8 swarms and they fl...
- by Raffael-Puma Austria - at 2015.03.09 16:03:00
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2. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
A good ressistance for flux ganades are ~90-95%, because they flux you 1800HP, this HP you cant have! 50% is not enought, because then is fluxes you 900HP and the Caldari Havy habe also big problems! I think we don't need a flux grenade with lowe...
- by Raffael-Puma Austria - at 2015.03.09 10:46:00
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3. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
By a fight with a Gallente Sentinel against an Amarr Sentinel, the Amarr Sentinel winns nearly every time because he have 15% ressistance and 205eHP more, but the Gallente Sentinel only can hit him 4,5% more damage and so he becomes 0,5% lower dam...
- by Raffael-Puma Austria - at 2015.03.08 22:19:00
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4. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I see when i shoot at an enemy in 40m range that i have big problems the breake his shields with my HMG, but when his shields are down (blue shoots at him) it is easy to kill him! I have an Idea: If the HMG becomes a Hybrid "status" you can brake...
- by Raffael-Puma Austria - at 2015.03.08 21:52:00
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5. Heavy rebalancing discussion - in Feedback/Requests [original thread]
Is this a place to write about nonsense? If yes: The gallente sentinel needs 650 not 525 hp amorr and 500 shield ,3 high slots 4 low, more resistance from projectile damage, because amarr havy have 0,5% more damage against gal. Sentinel as the ga...
- by Raffael-Puma Austria - at 2015.03.08 01:01:00
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6. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Raffael-Puma Austria wrote: Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! ...
- by Raffael-Puma Austria - at 2015.03.07 23:36:00
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7. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Raffael-Puma Austria wrote: Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose ve...
- by Raffael-Puma Austria - at 2015.03.07 23:24:00
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8. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose very much players! I go to reallife, because only YOU d...
- by Raffael-Puma Austria - at 2015.03.07 01:38:00
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9. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Raffael-Puma Austria wrote: Greiv Rabbah wrote: Raffael-Puma Austria wrote: The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boun...
- by Raffael-Puma Austria - at 2015.03.06 21:05:00
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10. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Raffael-Puma Austria wrote: The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boundless is all right, dear fixes the spill Assault=0 then...
- by Raffael-Puma Austria - at 2015.03.06 18:57:00
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11. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Another argument for pushing heavy weapon parity would be the ability to trade the splash resistance for a heavy weapon bonus (that applies to all of them), and a racial weapon bonus (which applies to the matching racial he...
- by Raffael-Puma Austria - at 2015.03.05 18:01:00
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12. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
ASSASSINO RITARDATO wrote: Wait...are you nerfing the hmg damage or is it a bug? They don't know that the scatter from the assault hmg is enabled!
- by Raffael-Puma Austria - at 2015.03.05 13:32:00
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13. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boundless is all right, dear fixes the spill Assault=0 then takes it more players! It needs not more damage only ...
- by Raffael-Puma Austria - at 2015.03.05 10:39:00
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14. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Rattati, all german players a know have the problem with havy-logi! The hmg is LP and the range is to short!!!! Why the range to all wappons have been reduced? You should give all wappons more range Rail Rifle 125m, Combat Rifle 110m,... The ran...
- by Raffael-Puma Austria - at 2015.03.05 08:00:00
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15. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Rattati, why do you every time want to touch/change a running system? Set -30 schield damage from swarmlauncher, like in uprising 1.7! I think we need 4-6-8 rockets, with a not so high damage as now and test event for intelligent swarms! Please ma...
- by Raffael-Puma Austria - at 2015.03.05 07:11:00
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16. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Remove/delate mb/s give logis std-3,adv-4,pro-5 equipment slots and a over powered uplink bonus and all is fine! You guys from ccp never play this game, you didn't know that remote explosives destroyed the gameplay so much! We need more teamplayer...
- by Raffael-Puma Austria - at 2015.03.04 06:26:00
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17. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
We need passive scan in all logistic suites, but when somebody put a shotgun or a cloakfield in the suite the suite have to be not usable!!! And when we give the suite some precision exchanger, then the scan has to be so good that the havy can see...
- by Raffael-Puma Austria - at 2014.12.01 18:43:00
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18. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Don't change anything! CCP what is wrong with you ??? Never touch a running system!!!!! The havys need 25.000-50.000HP and the logi 15.000 or 40.000HP, i know it looks very crazy and stupid but CCP you have the same stupid ideas like me! The lo...
- by Raffael-Puma Austria - at 2014.11.18 17:02:00
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